Review of “Storyscaping: Stop Creating Ads, Start Creating Worlds”


As part of my professional development as a Creative Director, despite my title of “Creative Strategist”, I decided to read a book by the Chief Creative and Brand Strategy Officers of Sapient Nitro, a very large brand and content marketing agency. Storyscaping: Stop Creating Ads, Start Creating Worlds, written by Gaston Legoburu and Darren McColl could easily have been one of those shamelessly self-promotional type of works, which seeks to show in book form a number of client successes and merely hint at the type of research and creative work that goes into the marketing projects they manage. While they certainly do include a number of their success stories, this is done primarily to illustrate the developmental and publishing process related to “storyscaping”.

To put this new form of marketing action the books begins with a delineation of the power of human narrative going back to the time of man when we sat around fires and told each other stories to distract us from the fear of animals and tribes surrounding them. In reviewing the elements of short narratives I found myself recalling much of college elective course in Storytelling. This is actually a knowledge set that I’ve found myself consistently drawing on in my ideation for Fractl, which I find amusing as after I’d decided to take it a number of people said that this was something that’d I’d never use. Following this the authors provide an overview of the various ways that the internet has changed the development of effective business to consumer marketing communications. They point to a digital/traditional divide that exists in marketing and are even handed about it saying that while the latter still has its place, it’s due to the dominance of virtual worlds for mediating decision-making processes and the more number of contact points with customers that it’s something that companies neglect at huge potential risk to their bottom line.

The application of Joseph Campbell’s ethnographic and literary/mythic concepts related to the hero’s journey was, for me, surprising but also sensible as it’s appropriate for relate the product of a brand to the hero’s quest. It frames desire as, well, heroic self-development rather than personal satiation.

The recent Pepsi television ad that has been receiving much, deserved, flak for its social insensitivity is a great example of this. In the video while a heroic goal is met, the cessation of social strife stemming from systemic economic and racial marginalization and oppression, the cause for it – mutual enjoyment of Pepsi – is, well, stupid.

A more appropriate example of such heroic help is provided in the analysis of campaigns that SapientNitro did for a UK gambling company and a ski resort. For the gambling company they were able to apply UX principals to their app – there’s always a co-constitutive relationship between marketers and producers – such that they were able to provide an improved “excitement” level for bettors. For the ski resort they were able to consultancy that would lead to investment in digital photography equipment and smart chip technology so that guests were able to share their experience and thus encourage the most convincing form of marketing – word of mouth.

By “building worlds” the opportunity is created for people to connect with brands in immersive and cooperative ways. With the emotional responses to these “Experience Spaces” that lead to sharing as the goal, consumer research helps improve the response and helps to build brand identification and loyalty. At this point Legoburu and McColl outline relationship between the steps leading from brand strategy and product positioning to an organizing idea and experience space that leads to the “storyscape”. They’re clear to point out that this is not a linear path but a conceptual totality that adjust to the many variables which exist within consumer insights and their purchasing journey.

Part two of the book switches tracks to focusing on how it is that an organization’s purpose can be clarified, uncovered and applied in the office and in marketing to increase brand value. The purpose is something that Legoburu and McColl say is not found from talking with the president of the company but an internal assessment of their operation due to the fact that their can be an excessive focus on profits on the part of management such that they lose sight of what they are actually delivering. Lest this seem esoteric, let me provide an example given in the book. Whereas Hanna-Barbera’s leadership defined themselves as purveyors of cartoons, Walt Disney conceived of themselves as providing family entertainment. Because of this wider scope of their operations, Disney was able to rapidly diversify their productions into other profitable areas while Hanna-Barbera slowly stagnated.

The chapters Walk the Walk, Insight to Desire and In Their Shoes, all provide an outline for how a creative, marketing department can transform various forms of research and data points in order to better understand the typical consumer narrative. For someone like myself, who is familiar with Marxist and Freudian interpretations of social and commercial activity, the book reads like a bowdlerized Marcuse with aphoristic rather than baroque formulations. Lest there be some confusion on my evaluation of the book here, this is a compliment to the authors. The author’s discussions on marketing mix modeling, adaptive worlds, and their relationship to the epistemology of customers is, I dare say, incredibly insightful for determining how to influence behavior and maximize on opportunities. This is a great book that I marked up significantly and I definitely fore see myself revisiting in the near future.