Review of Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation

Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation by Tim Brown, CEO of the celebrate innovation and design firm IDEO, is not a book by a renowned designer for other designers. Instead, this is a guidebook for leaders – in the creative field and those outside of it – for how it is to bring design thinking into all aspects of a business enterprises’ products and services. Design thinking is a unique approach to creative problem solving that can result in powerful, effective solutions to abstract, multifaceted problems. Throughout the book, Tim Brown cites examples of this from his worth with multi-billion-dollar manufacturing companies; recently founded start-ups; NGOs in the developing world; and health care centers seeking to ensure that they are on the front lines of innovation in order to ensure that the quality of care given to their patients is the best in the world.

Defining design thinking in a paragraph allows to give an overview of what it entails, however, it is best viewed as a set of approaches to problem-solving that includes prototyping early models; testing variations of product or service; scripting improvisational interactions; surveying and anthropological research, and all around obtaining a better contextual view of those involved in a given service milieu. After all, “By testing competing ideas against one another, there is an increased likelihood that the outcome will be bolder, more creatively disruptive, and more compelling” (67).

While engaging with a company that uses design thinking as part of their design process means that deliverables will takes longer to arrive than traditional companies, it’s this sort of divergent thinking that is the route, not the obstacle, to innovation.

While Brown provides a simple set of guidelines for creative leaders, which I’ve copied below, he is more focused on showing how design thinking can be applied to improve the quality of the interpersonal dynamic between companies and their customers.

The 6 Rules for the Best Design Approach

  1. The best ideas emerge when the whole organizational ecosystem – not just its designers and engineers and certainly not just management – has room to experiment.
  2. Those most exposed to changing externalities (new technology, shifting customer base, strategic threats or opportunities) are the ones best placed to respond and most motivated to do so.
  3. Ideas should not be favored based on who creates them.
  4. Ideas that create a buzz should be favored. Indeed, ideas should gain a vocal following, however small, before being given organizational support.
  5. The “gardening” skills of senior leadership should be used to tend, prune, and harvest ideas. MBA’s call this “risk tolerance”. I call it the top-down bit.
  6. An overarching purpose should be articulated so that the organization has a sense of direction and innovators don’t feel the need for constant supervisions.

Brown believes, like many others within the current design and marketing field, that there has been a qualitative shift given the internet. For Brown, we now live in an “experience economy”. This shift is described as one people are no longer mere passive consumers of products and services, but are now more likely to actively participate in some manner – whether it be writing an online review; joining a groups related to a product or service online; or even becoming an advocate of the company in some way. Functional benefits alone are no longer enough to capture customers or create the brand distinction to retain them. Because of these new customer needs and demands, companies must not just innovate their products but also their services. This means that management must sometimes follow the lead of those on the front lines of customer service – after all, the best experiences are not scripted at corporate headquarters but delivered on the spot by service providers

With service-oriented design thinking implementation is everything. An experience must be finely crafted and precision-engineered as any other product, something that is illustrated in the anecdote he provides about Snap-On Tool’s engagement with IDEO. Wanting to ensure that they had a larger place in the market during the upcoming revolution in mechanically-oriented computer technology, IDEO helped craft a narrative of the company’s growth that highlights the strong sentiments of product loyalty automobile mechanics felt for their tools. By designing an interaction, something that allows a story to unfold over time, they were able to better visualize themselves continuing to be a market leader in an age of electronic diagnostic tools.

In the course of his narratives, we are provided many examples as to why Tim Brown thinks that we should think of a designer as “a master storyteller whose skill is measured by his or her ability to craft a compelling, consistent, and believable narrative. It’s not an accident that writers and journalists now often work alongside mechanical engineers and cultural anthropologists in design teams.” Whether it was in IDEO’s work for the European Union to determine how it is that the elderly might use technology to ward of loneliness and build community; helping Gyrus ACMI develop new techniques and instruments for non-invasive surgery; or Marriott to improve the experience of their customers – it’s clear that design thinkers view the world in a radically different manner.

What sort of divergent thinkers should be searched for? Both on the side of those that are on the creative teams and the extreme users of products and services.

Extreme users because they “are often the key to inspirational insights. These are the specialists, the aficionados, and the outright fanatics who experience the world in unexpected ways. They force us to project our thinking to the edges of our existing base and expose issues that would otherwise be disguised. Seek out extreme users and think of them as a creative asset.” (232).

As for those on the team, Tim has a lot to say about the kinds of abnormal people that should make them up. Citing findings from The Opposable Mind by Roger Martin he states that “thinkers who exploit opposing ideas to construct a new solution enjoy a built in advantage over thinkers who can consider only one model at a time.” Integrative thinkers know how to widen the scope of issues salient to the problem. They resist the “either/or” in favor of the “both/and” and see nonlinear and multidirectional relationships as a source of inspiration, not contradiction.” Reading this felt like personal validation, as in my work experiences I’ve frequently felt like the odd person out for the conclusions I’ve reached on issues and how I get there.

In the last section of the book, Brown states that a number of commercial trends convergence points to an inescapable realization: that design thinking needs to be turned toward the formulation of a new participatory social contract. While I agree with him to an extent, I found it interesting that despite his multiple laudatory references to William Morris, founder of the English Crafts movements, there’s no comment made on his socialist orientation.

To me, one of the defining characteristics of avowed socialists is their ability to use what Brown calls design thinking to see that another world is possible, that the conditions of misery in which many people live need not be so and that with collective human action this is malleable. I think it would have been interesting to explore this given the nature of the digression from how to apply design thinking in the business world to the world at large, but that’s better suited for another book.

Review of Making Ideas Happen: Overcoming Obstacles Between Vision and Reality

Making Ideas Happen: Overcoming Obstacles Between Vision and Reality by Scott Belsky, productivity expert and founder and CEO of Behance, is a guide to developing execution skills on an individual and organizational level. The book is in large part about how to use design principles to organize projects. While PMP is the standard for approaching project management in the United States, the reality is that often times the smaller scope of projects for companies with under 50 workers and start-ups don’t require someone with this specialization. Furthermore, the reality is that creative environments are no conducive to such organizational demands for specific procedures, restrictions and processes. The creative worker’s generalized rebellion against these is part of their recognition that there is no one best process for developing ideas. This does not, however, mean that chaos should reign but that other methods must be developed.

The book begins with a discussion of the Action Method, which is a set of general principles and means for organizing workflow such that there is a bias towards action rather than reaction. According to Belsky: “The state of reactionary workflow occurs when you get stuck simply reacting to whatever flows into the top of an inbox. Instead of focusing on what is most important and actionable you spend too much time just trying to stay afloat. Reactionary workflow prevents you from being more proactive with your energy. The act of processing requires discipline and imposing some blockages around your focus.”

In order to prevent this, he provides a number of techniques – such as breaking processes into elementary, actionable steps; maintaining a backburner of low-priority items; and keeping up a daily practice of journaling to ensure that there is as little as possible that is interiorized and thus likely to be forgotten about or causing sub-optimal work due to stress.

There are a large number of actionable insights from the first third of the book as it relates to personal workspace within a company as well as hiring and managerial practices. Some of the takeaways can be summarized as such:

  • Generate ideas in moderation (more is not always better).
  • Act without conviction to keep momentum and rapidly refine ideas.
  • Encourage productive conflict within your teams to refine ideas.
  • Seek competition; it will boost accountability and strengthen your approach.
  • Reduce bulky projects to just three primary elements.

The second part of the book focuses on the social, community elements within which creative enterprises occurs. The section on Dreamers, Doers and Incrementalist posits that there are three archetypes for those within the creative business world. The Dreamer is the one that is full of ideas and able to come up with solutions from a wide range of knowledge. These are the people that relish in ideas, but have trouble managing clients, staying organized or accountable, etc. The Doer is the inverse of this. They are able to help Dreamers translate the ideas through a series of specific processes and steps, as well as ensuring that the stakeholders are informed of what is going on and that the bills are paid. Belsky cites a number of famous businesses where such pairs were able to lead their companies to great success. Tim Cook & Steve Jobs of Apple; Bill Bowerman and Phil Knight of Nike; Barry Schwarz and Calvin Klein are some examples of these. The Incrementalist archetype is the combination of Dreamer and Doers. These are rare people that because of their independent attitude and capabilities must learn to work together – as the Doers and Dreamers seem naturally inclined to do – lest their projects falter due to being overwhelmed by the fact that they don’t trust other enough to help them.

The third part of the book covers how to be a respected and effective leader of creative teams.

Incorporating fun into projects whenever possible to keep minds fresh is one of the many pieces of advice that he gives. Citing his interview with Ji Lee, the creative director of Google’s Creative Lab, he illustrates how it is that a number of his personal projects have seen themselves applied in various ways into the professional field – which explains why it is that the company famously allows for 20% of the projects worked on by their workers to be personal projects. After an excessive focus on trying to solve problems, after all, an intellectual plateau can be reached – which is damaging to a creative enterprise.

Additional insight includes picking an appropriately balanced creative team. While it’s understandable that those with a “creative background” would be chosen, the variety of insights gained from having informed perspectives that are vastly different in their composition is also important. This is also why it’s suggested to involved potential end-users of products and services into the development process – something which many companies’s now practice.

Sharing appreciation is also important for managers. Most of the creative workers surveyed cite their rationale for departing a particular enterprise as stemming from a poor work environment wherein compliments towards good work is rare. Belsky cites an instance of going to a storytelling workshop in order to see how it is that merely focusing on the positives within a first edit/prototype story can lead to changes that are encouraging rather than covertly critical.

The section on self-leadership I found to be particularly engaging. In my interactions with a number of team leaders, I’ve frequently seen people acting in emotionally detached, mechanistic manner. Many of them did not seem to have psychologically developed themselves enough to direct their emotions as it relates to work situations in a positive manner, and so did not make the sort of decisions or communicate in a manner with their employees such that it garnered respect and confidence in them.